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Patch Notes + What's New

Every HoopIQ upgrade in one clean timeline: new modes, fixes, polish, rewards, UI improvements, and arena quality-of-life changes.

Latest build v115.1 · Account + Play Hub Repair

Sign in reliably. Pick a game faster. Control every sound from one place.

v115.1 repairs account startup on older D1 schemas, removes overlapping sounds, replaces the mega-nav, and turns Arena into a focused Play Hub.

14focused courts
0stored recordings
v115.1current build
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v115.1Account + Play Hub RepairCurrent
  • Fixed register/login on v114-style D1 databases with safe additive schema bootstrapping.
  • Removed overlapping sound paths and added one unified Settings drawer with a true master mute.
  • Replaced the mega navigation with simple Home, Play, Train, Live, Compete, Social, and Locker destinations.
  • Rebuilt Arena around Quick Match, Team Battle, Private Room, and Training so technical controls no longer compete for attention.
  • Simplified account entry and strengthened responsive menu/form styling.
v110Pro Mega Nav + Security PassCurrent
  • Added Lovable-exact hover mega menus for Arena, Train, Live, Crews, and Leaderboards.
  • Added keyboard-safe and mobile-safe navigation with Escape closing, focus states, and professional dropdown cards.
  • Added browser request hardening with request IDs, nonce headers, client timestamps, and CSRF headers for same-origin API calls.
  • Strengthened security headers, cache rules, CSP coverage, and D1 migration scaffolding for security event tracking.
  • Preserved all existing HoopIQ games, lobbies, accounts, voice, friends, crews, rewards, replay, PWA, and broadcast systems.
v108Lovable Exact Arena UIPrevious
  • Matched the Lovable Arena Live visual direction more closely while keeping HoopIQ's real game systems loaded.
  • Added implementation matrix, WebSocket protocol schema, replay schema, and real-time security migration scaffolding.
v107Broadcast + Production CorePrevious
  • Added Broadcast Arena cards, jumbotron UI, replay studio, and local commentary controls.
  • Added production launch notes, implementation guide, release workflow, and secure desktop wrapper files.
  • Upgraded PWA assets, app icons, cache version, and Open Graph social preview image.
  • Added lightweight replay/event endpoints and live broadcast feed endpoints for server-approved match timelines.
  • Cleaned more player-facing copy and moved technical requirements into docs instead of normal UI panels.
v105Lobby + Voice RescuePrevious
  • Added automatic stale-room cleanup so old waiting rooms stop trapping accounts.
  • Private-room joins now recover from old waiting rooms before checking the new code.
  • Voice now holds the room during short sync drops and retries without clearing your roster.
  • Leaving Team Battle clears lobby membership, queue state, current activity, and voice presence.
  • Cleaned voice, lobby, and patch copy so player screens feel production-ready.
v104Lobby + Voice SyncPrevious
  • Added Sync Lobby for manually clearing stuck rooms.
  • Private rooms became easier to join across two accounts.
  • Room copy was cleaned up across the Team Battle panels.
v103Voice Stability + Private InvitesPrevious
  • Added private Team Battle invite notifications and host-only invite controls.
  • Added voice grace-hold, faster polling, and reconnect recovery.
  • Improved private-room copy/link flow for two-account testing.
v102Perfect UI + Clean Notes PassEarlier
  • Added the Patch Notes center, command center, quick dock, and premium layout polish.
  • Cleaned player-facing copy across core screens.
  • Improved mobile safe areas, modal scrolling, cards, buttons, and empty states.
📺

Broadcast Arena

Live rooms now have jumbotron cards, ticker energy, and spectator-ready UI.

🎬

Replay Studio

Matches can be reconstructed from lightweight JSON events without video storage.

🧱

Launch Polish

Share previews, install flow, desktop direction, and launch notes are cleaner.

🛡️

Fair-Play Direction

Scores, rewards, ranks, and answers stay controlled by HoopIQ for fair matches.